![]() While this version doesn't work with my previous version, all future versions should now work together (unless I do something drastic).īoth straight donations and premium membership donations accepted Scripts are slightly faster in addition to being much more versatile (this is what took so long some features above, like controller support, required bigger changes). Spells from spellweapons are now 'equipped' and the changing which spell able to be cast is done by either pressing a toggle-next button or pressing that button in conjunction with the scroll wheel (configurable in MCM).Ĭhanging MCM settings no longer unequips weapons. Spell-enchantment inventory system based on Chesko's Weapon Scroll Wheel mod. Autocasting charges the spell cost at animation rather than on key press, so just keep that in mind. Offensive spells are cast when an arrow is released, defense spells are cast when the bow string is fully drawn.Īdded an MCM option for toggling the casting button.Īuto casting (casting no longer requires re-pressing the button to cast additional spells). To use, you'll need to activate the option in the MCM.Īdded bow/crossbow functionality.
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